- The Way Java Works
- Source : Create a source document. Use an established protocol ( in this case, the Java language).
- Compiler : Run your document through a source code compiler. The compiler checks for errors and won't let you compile until it's satisfied that everything will run correctly.
- Output : The compiler creates a new document, coded into java bytecode. Any device capable of running java will be able to interpret / translate this file into something it can run . The compiled bytecode is platform-independent.
- Virtual Machines : Your friends don't have a physical Java Machines, but they all have a Virtual Java machine (implemented in software) running inside their electronic gadgets. The virtual machine reads and runs the bytecode.
using UnityEngine ; using System.Collections ; using System.Collections.Generic ; [ RequireComponent ( typeof ( Rigidbody ) ) ] public class PlayerController : MonoBehaviour { public float movementSpeed = 5 . 0f ; void Start ( ) { } void Update ( ) { Rigidbody rigidbody = GetComponent < Rigidbody > ( ) ; if ( Input . GetKey ( KeyCode . W ) ) { transform . position += Vector3 . forward * Time . deltaTime * movementSpeed ; } ...
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